![]() ![]() None of this is game breaking, but it does intrude upon your enjoyment with frequent pangs of annoyance. This can include something as simple as wanting to cancel out of item selection when building a room (and accidentally cancelling everything you have done so far), to just having to dig deep into menus and submenus to find the information you are looking for. While the developers have done a competent job of trying to map the controls to the more limited controllers on consoles versus the versatility of a keyboard and mouse setup, they naturally run into some hindrances and roadblock, that do grate during the experience. ![]() There is some friction to it doing that in the console version versus the PC one, however. Like any good sim game, Two Point Hospital can entirely take over your life, if you let it. It’s easy to lose hours into Two Point Hospital, slowly building up your medical empire, punctuated by you addressing each crisis as it comes, not even realizing how much time you have spent on the game. These tutorials do a great job of showing you the ropes of the management and sim aspects that comprise the core loop of the game, whether you’re a veteran of sim games, or a newcomer to the genre.Īnd that core loop is addictive. To the game’s credit, it does an excellent and admirable job of slowly rolling these things out, with really well explained tutorials that are doled out at a steady pace, so you never feel too restricted in terms of what you can do, while also not feeling too overwhelmed by any of it. Things get more and more layered and nuanced over time – more facilities become available to you, you’re asked to start also addressing tertiary concerns for your patients and staff alike (such as a staff room, or vending machines for refreshments), you’re managing multiple hospitals at once, and even a single hospital can have multiple buildings. The afflictions people suffer from are patently absurd (such as having a utensil stuck on their head, which is definitely not a medical epidemic), the staff you hire will have really funny backgrounds and employment references, and the soundtrack, punctuated by a radio-show style talk show host, manages to catch your attention often with just how absurd it is.īeyond the humor, the game works more or less how you expect it to: you build facilities in your hospitals, you staff them with the right professionals, and you try to balance your income and your expenses. The humor in the game goes beyond just satire. " Two Point Hospital keeps its tongue firmly in cheek as it goes about this premise, and the subtle prods at the failings of the profit-driven healthcare system are a blast." ![]() Two Point Hospital keeps its tongue firmly in cheek as it goes about this premise, and the subtle prods at the failings of the profit-driven healthcare system are a blast. It’s your job to manage your enterprise and ensure it’s successful, while also not gouging people with your prices so much that you start getting bad press, and people stop coming to your hospitals. The conceit of the game, in case the name hasn’t tipped you off, is that you build and run a network of hospitals. We’ll get back to that in a bit), but now on your console of choice. This is the same full-fat experience we got and liked on PC (well, mostly. It was surprising to hear that Sega and Two Point Studios would be bringing the game over to consoles – sim games traditionally aren’t a good fit for those platforms owing to their far more limited control schemes – but they’ve done just that, and now that the port is here, we can confidently register our surprise at just how well it has translated over. It managed to have the kind of charm and whimsy that made games like Roller Coaster Tycoon and Zoo Tycoon so endearing across all ages, along with the depth and intricacies that made those games so enduring over time. Two Point Hospital was a welcome return to the heyday of classic sim games that used to be so popular back in the day, when it launched on PC in 2018. ![]()
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